Cognitive Training Reaction Lab

Multi-Target Reaction Test

The most complete browser reaction trainer. Practice target discrimination, peripheral awareness, moving targets, and burst speed across 4 modes. Track reaction time, accuracy, and streaks with a live chart and session history.

Mode Classic
Difficulty Normal
Target Size 48px
Rounds 20 targets
Expire targets
Avg RT --
Best RT --
Accuracy --%
Hits 0
Streak 0
Score 0

Multi-Target Reaction Lab

Select a mode and difficulty above, then click Start Session. Click only the green circle targets — ignore all other shapes.

Reaction Time per Hit (ms)

Recent Sessions

Last 8 runs
Mode Difficulty Avg RT Accuracy Score Rank
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About Multi-Target Reaction Training

Multi-target reaction training is the most realistic form of aim practice because it forces you to make a "Go / No-Go" decision before every click — exactly as you would in a live game. Unlike a simple click-the-dot test, you must distinguish between valid targets and decoys under time pressure, isolating your discriminative reaction time rather than just raw reflexes.

This lab offers four scientifically-grounded training modes: Classic (shape discrimination), Speed Burst (sustained output under a countdown), Peripheral Vision (breaking center-fixation habits), and Moving Targets (click timing on drifting entities).

How to Read Your Results

Average Reaction Time (Avg RT) is the primary skill metric. It measures how quickly you identify and click a valid target after it appears. A lower average indicates faster target acquisition. Accuracy measures your trigger discipline — clicking decoys inflates your click count without contributing to your hit count, pulling accuracy down. The interplay between a fast Avg RT and high accuracy defines your overall Score.

Mode Guide

  • Classic: The foundation. Green circles are targets; all other shapes are decoys. Builds baseline discrimination speed and pattern recognition across 4 decoy shapes.
  • Speed Burst: A 30-second race. Each decoy click costs 0.5 seconds of timer. Measures your maximum sustainable output under pressure — ideal for benchmarking warm-up sessions before ranked play.
  • Peripheral Vision: Targets appear only at the edges of the arena while decoys crowd the center. Trains you to break the "tunnel vision" habit and expand your effective field of view — critical for battle royales and team-fight heavy games.
  • Moving Targets: Targets drift across the arena. If you miss the window, the target escapes. Trains you to lead your click in front of a moving entity — a direct analogue of clicking strafing players in FPS games.

Frequently Asked Questions

What is a good average reaction time?

Under 250ms is considered solid for gaming. Elite FPS players typically average 160–200ms on multi-target tests. Below 150ms is exceptional and uncommon without extensive training.

How do decoys affect my score?

Clicking a decoy increases your total click count without adding a hit, which reduces accuracy. Since score is weighted by both reaction speed and accuracy, consistently clicking decoys will drop your score even if your reaction time is fast.

Why do I perform worse in Peripheral mode?

Most gamers unconsciously fixate their gaze near the center of the screen. Peripheral mode forces targets to spawn at the edges, which requires active eye scanning. This trains the visual habit of maintaining wider awareness — a core skill in games like Overwatch, Apex Legends, and CS2.

How many sessions per day should I do?

Research on motor skill acquisition suggests 15–20 minutes of deliberate practice produces better long-term gains than a single 60-minute marathon. 3–5 short sessions per week is optimal for most players.